![]() Thankfully the retake through Defender spawn is relatively straightforward, so in most situations, you should have B on lock. If you give up Mid control, B Site may as well not be yours anymore. You do need to be mindful of a flank through Mid though (more on this soon). Throwing a Sage wall up can stop an entire attack in its tracks. It’s definitely not going to be the Attacker’s preferred choice, given how one big chokepoint is all you really need to hold to be successful. The B Site is actually a pretty easy one to hold for Defenders. Crouch for a nice headshot angle by the window. Reactor Site B You can hold B Site pretty comfortably from back here. Holding a line from defender spawn towards the rope by attacker spawn, as well as a lurk or two on site, is basically a must. You do have to worry about multiple angles primarily A Cave, A Hall, and Mid Doors.ĭefenders on Breeze typically have to put more resources into defending A than B. Holding down the fort on Breeze’s A Site can be pretty tricky. How to play as a Defender on Breeze Reactor Site A Posting a player up in this cutout is a good idea to defend Breeze’s A Site. If you’re getting lost, we’ve got you covered with a one-stop guide to mastering Breeze, so you can jump into ranked with confidence. ![]() ![]() That might make it seem no different to Ascent, but with its one-way “chutes” and various other gimmicks, you can get around the map quite freely to take some cheeky angles and long-range fights. Callouts for Valorant’s Breeze, according to the in-game map. Breeze relies on creating solid Mid control, giving you access to both sites with ease as both attackers and defenders. However, with its pretty straight forward four-square format, there is a way to quickly understand and master the map. Breeze’s addition in Valorant Episode 2 Act 3 is certainly helping diversify the selection, with a wide expanse quite unlike most others in the game. We’ve got your one-stop guide right here to master Breeze. Don’t get confused into the conspiracy theories though: The expansive map is actually pretty easy to break down. Given past player feedback and tweaks, we’re hopeful for more balanced gameplay in its future version.Breeze is Valorant’s sixth map, set on the Caribbean coast near the Bermuda Triangle. Especially with Pearl, the newest member of the map family, there’s anticipation about the changes it’ll undergo. Players can now distinguish between the two pyramids, with one showcasing a shrimp design and the other adorned with a crab.Īs Breeze re-enters, Fracture and Pearl bid their temporary adieu. The main A site remains largely untouched, barring a visual enhancement to the central pyramids. The attackers’ entry point to A site has been modified, separating the shop and cave areas instead of a single lane with boxes offering protection. The B-Site has received minor modifications, incorporating stairs along its sides and rear, enabling defenders to have better site visibility and additional protection. It’s a game-changer, enabling defenders to secure sites efficiently and improving overall gunplay. The infamous double door at the mid, known for its awkward positioning, now stands wide open. This tactical addition eases defender rotation and augments attacker ingress into the A site. Image via Riot GamesĪ new cubby now exists in the mid-section, effectively shutting one side next to the pillar. Riot has fine-tuned its layout to enhance gameplay. However, the upcoming changes might tip the scales in its favor. A Fresh Breeze set to Return to Valorant with Revamped Featuresĭespite being missed by many, the Atlantic Ocean-set Breeze had its fair share of critiques. ![]() Discover the profound changes awaiting players in Valorant Episode 7 Act 2. While Breeze is set to make waves again, Fracture and Pearl will step out. Riot Games has revamped this picturesque map, not just to bring back its distinct charm but also to alter its gameplay dynamics. With the waves of the Atlantic beckoning, the return of Breeze to Valorant promises more than a breath of fresh air.
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